![]() Shooting the same area repeatedly gives diminishing returns and when it's black it can't lose any more crew. To destroy an enemy ship, spread your shots out across the length of the ship in order to destroy as many crew as possible. Knocking out a component will prevent a ship from being able to fulfil that function, i.ie cannot steer if the bridge is destroyed or cannot travel as fast if the funnels are destroyed. You can see the crew count has been lowered by the hit quite considerably as the hits landed centrally.Īs well as crew compartments vessels have modules, such as the bridge, steering equipment, propulsion, engines, funnels, guns, pumps, ammunition etc. Shells hit the enemy destroyer, damaging a compartment and the modules within it. A ship is either destroyed when its crew goes to 0% (this isn't actually 0 crew left on the ship, it's 0% of the number needed for the ship to be fighting worthy) or when it's buoyancy reaches 0% - this can be caused by flooding, fire, detonation etc. In naval battles there are multiple ways of sinking a ship, but it almost always comes down to either destroying the crew, or sinking it with flooding. Secondary guns (these are more common on cruisers and battleships) - Alt + 2 You can switch to different kinds of armament with the following keys: The AI will often take care of shooting down enemy aircraft pretty well and better than you can so it's usually recommended to let them have control. Torpedoes are high-risk, high-reward as they are inconsistent with hits and risky to take, but they will get kills if they hit.ĪA is of course what you will often use to shoot down enemy aircraft, but they are also useful for shooting coastal vessels at shorter ranges. Torpedoes also count as external ammunition stores and if they're hit then they detonate, almost always one-shotting a destroyer. Here my destroyer was hit by a torpedo in the bow, resulting in a magazine detonation and an instant loss of the ship. In naval battles you have to account for the movement of the target compared to your own in order to land hits, like shown here: You may often find yourself having to reposition and the vulnerability of destroyers can be reduced by not exposing yourself to more fire than you can handle. When you need to retreat, you can do so quickly and still be able to dodge incoming fire fairly well. The agility of destroyers is one of their greatest assets. However, these are still large warships and not PT boats or frigates, and they carry a lot of momentum so to a beginner destroyers may seem sluggish, but they are in fact the most manoeuvrable. They are the fastest, accelerate to speed quickest, stop quickest and generally turn well. You can halt the ship with B.ĭestroyers are the smallest type of bluewater ships and thus are the most agile. In naval vessels you go forwards by increasing speed brackets with W and S, ie "1/2 speed", "forward ahead" and "flank ahead", and steer with A and D. The destroyers we see in War Thunder are mainly from WW2 and just after, with batteries of fast-firing main guns and substantial torpedo armaments. The term is well over 100 years old and destroyers have been used in all major wars of the last century or so. The term destroyer refers to a type of small, fast and agile long-endurance, ocean-going warship that is designed to escort larger fleets or vessels. ![]() Naval is an often overlooked gamemode and is the butt of many cheap jokes within the community, but hopefully in this guide and after some games you'll see that naval combat is a very interesting, fun and complex part of War Thunder with lots to learn about it and many tips and tactics to be a better player. ![]() We'll cover aiming, damage, movement, ammunition and survivability in this conclusive guide to get you dominating the seven seas. In this guide you'll learn the basics of destroyer gameplay in naval battles.
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